
MISTY ROAD
The Misty Road.
The Misty Road is my solo gothic fantasy strategy game. I want players to feel the pull of an unfamiliar world: strange creatures, a troubled history, and a story that rewards curiosity. Turn-based combat gives that journey its rhythm.
Combat prototype · 3D characters · Greybox levels
Inside the project
Games like Diablo II and Oblivion made me want to create a world of my own. That ambition stayed with me while I took a different path into engineering. Connecting AI tools to Unreal Engine and Blender finally made the project feel within reach as a solo developer. That experience is part of why access to capable tools matters so much to me: it changes what one person can attempt.
I’m working out the combat, designing characters, and blocking out levels. The setting takes shape around centuries of conquest: feudal powers, compromised institutions, feral beasts, and the shadow of an overlord. I want its history to emerge through the player’s discoveries, with the atmosphere and intrigue that first drew me to games.
Read the equipment design note

